While we would like to support OpenGL4.1 and Metal for Mac users, we’ve found that our current implementation doesn’t meet our goal of providing the best experience possible. As a result, they have been disabled with today’s patch, and Mac users will default to OpenGL2.1. Dungeon of the Endless is a roguelike tower defense game developed by Amplitude Studios. It is the third game of their loosely connected Endless series, which includes Endless Space and Endless Legend. It was released in October 2014 for Microsoft Windows and Mac OS X systems, August 2015 for iOS devices, and for Xbox One in March 2016.
Encircled | |
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Stable game | |
Developer | SRD |
Theme | Positioning, tactics |
Influences | Rogue Rage, ChessRogue, PrincessRL, Cellular automata |
Released | 25 Aug 2012 (release 1) |
Updated | 16 Sep 2012 (0.4 (ARRP)) |
Licensing | Public domain, Open Source |
P. Language | C++ |
Platforms | Windows, LinuxMac OS |
Interface | ASCII, Curses |
Game Length | 20-60 minutes to die, No wins reported |
Official site of Encircled |
Encircled is a roguelike game written in 60 hours by SRD. Unlike every other roguelike around, actors' ability to do damage is dependent on the terrain surrounding them and their foes. The objective is to survive through 16 dungeon levels, killing a certain number of boss monsters on each one. Several less significant monsters will do their best to hinder and kill the player along the way. As the player goes deeper into the dungeon, enemies will get tougher and deadlier, but the choice of weapons on the floor will allow the player to fight through them better.
Every weapon has a 'user pattern' and a 'target pattern'. The weapon can only be used while standing in a position that matches the user pattern, and the weapon can only damage enemies who are standing in a position that matches the target pattern. Weapons may restricted to damaging adjacent enemies or visible enemies, or may be able to harm enemies anywhere on the map. Some weapons harm every enemy that matches the target pattern and is in range, whereas others can only attack one (random) enemy per turn.
There is no bump-to-attack in Encircled. The player will automatically attack one or all targettable enemies, with both weapons. The player's only controls are where to move, whether to stay still, and whether to pick a weapon up off the ground.
Because terrain and positioning is so important, Encircled has the option to restructure the dungeon. If an actor stands on a numbered tile, then the terrain will gradually change to make that actor's weapon patterns match more locations on the map. Both player and enemies can do this.
The enemies are:
Controls:
Playing well:
Playing badly (this situation is equivalent to death):