Unity 2D Pong Game. This Tutorial will show how to make a 2D Pong Game in the Unity Game Engine with only 38 lines of code. Everything will be explained step-by-step so everyone can understand it. Here is a preview of the final game: Foreword. Our two-dimensional Pong game will be inspired by the original Pong game from 1972. Added linux + Mac OS X binaries (with mouse lock support) Version 1.0: HTML player with mouse lock support; Windows binaries with mouse lock support (new upcoming PICO8 feature) Mac OS X + linux binaries + standalone versions will be provided later Credits. Original levels + art + sfx by @gamecactus. Zep for PICO-8 and support (and sneaky.
Controls | Key-bindings |
---|---|
Paddle Movement | Up Arrow & Down Arrow (or W & S) |
Shoot | Space key |
Exit To Main Menu | Escape key |
Status | Released |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | |
Authors | Danial Jumagaliyev, zhubanyshburlibaev, KINGOFMUSIC |
Tags | 2D, Arcade, gamepad, online, pong, Retro, Singleplayer |
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Just recently discovered this game and I have to say that I absolutely love the idea of a mixed pong genre!
Really interesting game - just looked at the tutorial of the Linux version. Would it be possible to add just an 'exit' choice to the menu - or did I just missed that point?
Hello, thanks for checking out our game! As mentioned in Controls, you can press the Escape key to exit to the main menu.
Sorry - I was not precise.
I have played the game with a friend now and we have problems to exit the game - I miss an exit option as part of the menu - or just pressing Esc in the menu to exit the game (maybe with yes/no dialogue).
With Logitech F310 the left analogue stick can be used to steer but none of the buttons has a function. Would be nice if A (and X) were similar to space and Start same function as Esc (to invoke the main menu).
We encountered a bug by pressing Esc during the tutorial being stuck in a black screen with mouse cursor and music playing (i.e. no menu appearing).
It is really impressive what can be done in such small time.
Hi again, I released an update for the game, with the addition of an exit button and other features with bugfixes.
Thanks for the reply and your work.
But it seems only the Windows version was updated ... and I am using GNU/Linux (as visible by my avatar ;) ... so can not check right now ...
Oh sorry, my bad 😅 I thought your friend was on Linux. Anyways, I added it in the Download section, it is available now!
this game is so epic and creative. The best game in the Game Jam in my opinion!
Amazing game! I found a bug, the ball can get stuck outside the boundries and never come back, lo
Developer(s) | Lexaloffle Games |
---|---|
Initial release | April 2015; 6 years ago |
Operating system | Windows, Mac OS, Linux |
Platform | PC, Raspberry Pi, HTML5 (player only) |
Included with | PocketCHIP[1] |
Available in | English |
Type | Virtual machine, Game engine |
License | Proprietary |
Website | lexaloffle.com/pico-8.php |
The Pico-8 (stylized as PICO-8 and in Japanese as ピコ-8) is a virtual machine and game engine created by Lexaloffle Games. It is designed to mimic a 'fantasy video game console,'[2] by emulating the harsh hardware limitations of the video game consoles around the early 1980s. The goal of this is to spur one's creativity and ingenuity in producing games, and avoid being overwhelmed with the many possibilities of modern tools and machines. Such a design also allows Pico-8 games to have a familiar look and feel.[3]
Notable games released for the system include the original version of Celeste, which was created in four days as part of a game jam.
The Pico-8 program integrates a Lua code editor, sprite and map creation tools, and an audio sound effect and music editor. The program can load games saved locally on a computer, in the form of text or as specially encoded .png images. The interface also supports a splore mode, where games uploaded to the BBS can be previewed and then played in the Pico-8 program. The PocketCHIP miniature computer shipped preloaded with Pico-8.[4]
Pico-8 games, as well as the program's interface itself, are limited to a 128x128 pixel, 16-color display, and a 4-channel audio output.[5]
The Pico-8 palette contains the following colours:
Number | Hexadecimal RGB value | Name |
---|---|---|
0 | #000000 | Black |
1 | #1d2b53 | Dark blue |
2 | #7e2553 | Dark magenta |
3 | #008751 | Dark green |
4 | #ab5236 | Brown |
5 | #5f574f | Dark gray |
6 | #c2c3c7 | Light gray |
7 | #fff1e8 | White |
8 | #ff004d | Red |
9 | #ffa300 | Yellow-orange |
10 | #ffec27 | Yellow |
11 | #00e436 | Green |
12 | #29adff | Cyan |
13 | #83769c | Indigo |
14 | #ff77a8 | Pink |
15 | #ffccaa | Peach |
The following colors can be accessed by entering specific instructions:[citation needed]
Number | Hexadecimal RGB value | Name |
---|---|---|
128 | #291814 | Ultra dark brown |
129 | #111d35 | Midnight dark blue |
130 | #422136 | Dark maroon |
131 | #125359 | Ultra-dark green |
132 | #742f29 | Dark brown |
133 | #49333b | Dark purple |
134 | #a28879 | Dark-saturated tan |
135 | #f3ef7d | Bright yellow |
136 | #be1250 | Dark red |
137 | #ff6c24 | Orange |
138 | #a8e72e | Green-yellow |
139 | #00b543 | Dark green |
140 | #065ab5 | Blue |
141 | #754665 | Purple |
142 | #ff6e59 | Red-pink |
143 | #ff9d81 | Red-peach |
Coding on the Pico-8 is accomplished through a Lua-based environment,[6] in which users can create music, sound effects, sprites, maps, and games.
Users are able to export their games as an HTML5 web game or to upload creations to Lexaloffle's official BBS where other users are able to play the games in a web browser, and view the source code.[7] Pico-8 games can also be exported to 'binaries', which will run on Windows, macOS, or Linux.[8]
The release of Pico-8 attracted the attention of programmers and video game developers who enjoyed the challenge of developing under these limitations, and spurred the development of similar game engines with intentional retro-style limitations. These engines are now commonly dubbed 'fantasy consoles,' based on a definition of the term on Pico-8's website, and roughly simulate the strict limitations of old game consoles and computers. Among these are TIC-80, which styles itself as a 'fantasy computer,' and Pixel Vision 8, which allows the user to specify the simulated hardware limitations they wish to develop under. The development of fantasy consoles, as well as development of games for them, has evolved into its own, almost exclusively hobbyist, sub-community of game development and programming.
Pico-8 has also seen interest among the demoscene, due to its harsh restrictions attracting programmers and musicians who wish to make retro-style demos for the console.[9][10][11]
Pico-8 gained additional attention in 2018 with the release of Celeste. Originally created as a Pico-8 game for a game jam, Celeste Classic became one of the most popular games on the Pico-8 BBS, prompting the developers to expand the concept into a more expansive, fully realized game. The original Pico-8 version of Celeste is fully playable as an easter egg in the full version of the game.