TYPOCRYPHA - DEMOnstration I Mac OS

Typography

  1. Typocrypha - Demonstration I Mac Os X
  2. Typocrypha - Demonstration I Mac Os 11
  3. Typocrypha - Demonstration I Mac Os Catalina
  4. Typocrypha - Demonstration I Mac Os Download

San Francisco (SF) is the system font on all Apple platforms; the SF Pro variant is the system font in macOS. Using the system font gives your text legibility, clarity, and consistency with apps across Apple platforms. Microsoft NTFS for Mac by Paragon Software supports all alphabets supported by your operating systems, including those that use non-Roman and non-Latin characters, so you will never face the problem of not getting access to file names on volumes mounted in non-native OS. EPM- Mac How to enable demo mode for MAC OS agents. This feature is available for Windows, so what is the equivalent for Mac OS agent.

Typocrypha - Demonstration I Mac Os X

San Francisco (SF) is the system font on all Apple platforms; the SF Pro variant is the system font in macOS. Using the system font gives your text legibility, clarity, and consistency with apps across Apple platforms. Download the San Francisco family of fonts here.

Beginning in macOS 11, the system provides the San Francisco fonts in the variable font format. This format combines different font styles together in one file, and supports interpolation between styles to create intermediate ones. With interpolation, typefaces can adapt to all sizes while appearing specifically designed for each size.

Typocrypha - Demonstration I Mac Os 11

Interpolation also enables optical sizing, which refers to the creation of different typographic designs to fit different sizes. San Francisco provides Text and Display, which are discrete optical size variants that help text look great at any size. In macOS 11 and later, the system font supports dynamic optical sizes, merging the discrete optical sizes into a single, continuous design. This design allows each glyph or letterform to be interpolated to produce a structure that’s precisely adapted to the point size.

NOTE Using variable fonts in a design tool that’s running on an earlier version of macOS may produce unexpected results. In this case, continue using Text and Display.

Use built-in text styles whenever possible. In macOS 11 and later, you can use the built-in text styles to express content in ways that are visually distinct, while retaining optimal legibility. For example, use the Body text style for primary content, and use the Footnote and Caption text styles for labels and secondary content. The table below lists the weight, size, line height, and emphasized weight for each style. For developer guidance, see NSFont.TextStyle.

Text styleWeightSize (points)Line height (points)Emphasized weight
Large TitleRegular2632Bold
Title 1Regular2226Bold
Title 2Regular1722Bold
Title 3Regular1520Semibold
HeadlineBold1316Heavy
SubheadlineRegular1114Semibold
BodyRegular1316Semibold
CalloutRegular1215Semibold
FootnoteRegular1013Semibold
Caption 1Regular1013Medium
Caption 2Medium1013Semibold

Point size based on image resolution of 144ppi for @2x designs.

Modify leading to improve readability or conserve space.Leading is the space between lines of text. In some cases, text layouts work better when you increase or decrease this space. When you display text in wide columns or long passages, more space between lines (loose leading) can make it easier for people to keep their place while moving from one line to the next. Conversely, if you need to display two lines of text in an area where height is constrained — for example, in a list row — decreasing the space between lines (tight leading) can help the text fit well. If you need to display three or more lines of text, avoid tight leading even in areas where height is limited. The system defines API that lets you increase or decrease the space between lines by two points; for developer guidance, see loose and tight (SwiftUI), and looseLeading and tightLeading (AppKit).

Emphasize important information. Use font weight, size, and color to highlight the most important information in your app.

Minimize the number of typefaces you use in your interface. Mixing too many different typefaces can make your app seem fragmented and sloppy.

Make sure custom fonts are legible. Custom fonts are supported on macOS, but may be tough to read. Unless your app has a compelling need for a custom font, such as for branding purposes or to create an immersive gaming experience, it’s usually best to stick with the system fonts. If you do use a custom font, make sure it’s easily readable, even at small sizes.

Use the standard Fonts panel for user font changes. If your app supports typography and text layout, use the standard Fonts panel to obtain the user’s font selection rather than designing a custom font-picker. The Fonts panel is familiar to people and includes controls for selecting a font and adjusting attributes such as typeface, size, and color. For developer guidance, see NSFontPanel.

Use dynamic system font variants to match the text appearance of standard controls. Dynamic system font variants give your text the same look and feel of the text that appears in standard system-provided controls. Use these variants to achieve a look that’s consistent with other apps on the platform.

Dynamic font variantAPI
Control contentcontrolContentFontOfSize
LabellabelFontOfSize
MenumenuFontOfSize
Menu barmenuBarFontOfSize
MessagemessageFontOfSize
PalettepaletteFontOfSize
TitletitleBarFontOfSize
Tool tipstoolTipsFontOfSize
Document text (user)userFontOfSize
Monospaced document text (user fixed pitch)userFixedPitchFontOfSize
Bold system fontboldSystemFontOfSize
System fontsystemFontOfSize

Adjust tracking as needed in interface mockups. In a running app, the system font dynamically adjusts tracking at every point size. To produce an accurate interface mockup of a UI that uses the variable system fonts, you don’t have to choose a discrete optical size at certain point sizes, but you might need to adjust the tracking. In this situation, you can use the SF Pro tracking values listed below or see Apple Design Resources.

Size (points)Tracking (1/1000em)Tracking (points)
6+41+0.24
7+34+0.23
8+26+0.21
9+19+0.17
10+12+0.12
11+6+0.06
1200.0
13-6-0.08
14-11-0.15
15-16-0.23
16-20-0.31
17-26-0.43
18-25-0.44
19-24-0.45
20-23-0.45
21-18-0.36
22-12-0.26
23-4-0.10
24+3+0.07
25+6+0.15
26+8+0.22
27+11+0.29
28+14+0.38
29+14+0.40
30+14+0.40
31+13+0.39
32+13+0.41
33+12+0.40
34+12+0.40
35+11+0.38
36+10+0.37
37+10+0.36
38+10+0.37
39+10+0.38
40+10+0.37
41+9+0.36
42+9+0.37
43+9+0.38
44+8+0.37
45+8+0.35
46+8+0.36
47+8+0.37
48+8+0.35
49+7+0.33
50+7+0.34
51+7+0.35
52+6+0.31
53+6+0.33
54+6+0.32
56+6+0.30
58+5+0.28
60+4+0.26
62+4+0.24
64+4+0.22
66+3+0.19
68+2+0.17
70+2+0.14
72+2+0.14
76+1+0.07
8000
8400
8800
9200
9600

Not all apps express tracking values as 1/1000em. Point size based on image resolution of 144ppi for @2x and 216ppi for @3x designs.

Typocrypha - demonstration i mac os download

In interface mockups, use text size to determine when to use SF Pro Text and Display. If you use the Text and Display discrete optical sizes in an interface mockup, you need to use different variants at different text sizes. Specifically, use SF Pro Text for text 19 points or smaller, and SF Pro Display for text 20 points or larger. If you need to adjust tracking, see the tracking values available in Apple Design Resources.

RADEON SMARTSHADER™ Demo for Mac OS X 10.4.6 Universal

June 2006

Demonstration

The programs provided in this collection are for demonstration purposes only and require Mac OS X 10.4.6

Contents
  • Supported ATI Graphics Cards
  • Minimum Requirements: Mac OS X
  • Recommended System Example
  • Technical Demo Overview
  • Demo Launching Instructions

Hardware/Software Requirements

Supported ATI Graphics Cards
Mac OS X 10.4.6
  • ATI RADEON X1600 (MacBookPro)
  • ATI RADEON X1600 (iMac)
  • RADEON X800XT Mac Edition
  • ATI RADEON X850XT

Minimum Requirements: Mac OS X

  • Power Macintosh computer with AGP & supported ATI graphics card
  • Mac OS X 10.4.6 or newer
  • 512MB of System Memory (RAM)
  • 256MB of Video Memory (VRAM)

The SMARTSHADER demo require OpenGL functionality.

Recommended System Example:

  • Power Macintosh G5 Dual 2.0GHz
  • RADEON X800XT Mac Edition
  • 17' or larger Monitor or LCD Panel
  • Mac OS X 10.4.6 Tiger Update
  • 1024 MB or more System Memory (RAM)
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Typocrypha - Demonstration I Mac Os Catalina

Release Notes

Technical Demo Overview
SmartShader™ 2.1
Is the second generation of cinematic shader technology from ATI, allowing users to experience complex, movie-quality effects in next-generation 3D games and applications. Key features include:
• Full support for programmable vertex and pixel shaders in hardware
• 2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control (loops, branches & subroutines)
• 2.0 Pixel Shaders support up to 16 textures per rendering pass with gamma correction
• New F-buffer technology supports fragment shader programs of unlimited length
• High dimension floating point textures
• 128-bit, 64-bit & 32-bit per pixel floating point color formats
• Multiple render targets
• Shadow volume rendering acceleration
• Complete feature set also supported in OpenGL ® via extensions

The included demo applications highlight some features of ATI's SMARTSHADER technology. ATI's SMARTSHADER technology includes advanced programmable Vertex and Pixel shaders. The demo apps require the newest versions of OpenGL found in the Tiger (10.4.6+) releases of Mac OS X.
Vertex and Pixel shaders are part of a new paradigm shift in graphics technology which allow developers to have unprecedented control of how every pixel on the screen looks. Instead of being limited to the fixed functionality of the hardware, developers can now send small programs to the GPU which completely alter its behavior. With this flexibility, shader capable hardware can provide effects which were either too computationally expensive or impossible to previously perform in real time. The RADEON X800XT allows the developer to expose dramatic lighting effects, soft shadows, realistic cloth movement, reflective/refractive water with waves, and dynamic environmental effects such as waving grass or even the movement of leaves in a tree. These are just a small subset of what is now possible using the newest ATI RADEON technologies. As developers start taking advantage of shaders, you'll see computer generated imagery rise to the next level of realism.

For more information on SMARTSHADER and other ATI technologies, please see the ATI Web site and ATI Developer Relations pages.

Demo Launching Instructions

Drag the ATI Subsurface demo to your local disk from the mounted image.
Double-click the copied 'ATI Subsurface Demo' file to launch.

Simple Instructions: Press ESC key to view on-screen menu. Select from the on-screen menu using the cursor keys, press RETURN to select. Command-Q to exit.

Typocrypha - Demonstration I Mac Os Download

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ATI, SMARTSHADER and RADEON are trademarks and/or registered trademarks of ATI Technologies, Inc. QuickTime, QuickDraw, Mac, Mac OS, Mac OS X and Macintosh are trademarks and/or registered trademarks of Apple Computer, Inc.
All other company and/or registered trademarks are trademarks and/or registered trademarks of their respective manufacturers.

Copyright © ATI Technologies Inc., 2006
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