The end of the Classic line in the North American market, the Color Classic (a.k.a. Performa 250) shared the motherboard design of the LC II – equally limited in RAM expansion, constricted by a 16-bit data bus, and able to use 16-bit PDS cards designed for the LC. The only significant difference is the presence of a socket for adding a 68882 math coprocessor.
The Color Classic’s claim to fame is a tiny, remarkably crisp 10″ (9″ viewable) 512 x 384 pixel color monitor – and Apple IIe emulation using a PDS card. (The 512 x 384 pixel display matched the format of the 12″ monitor designed for the LC and LC II, which accepted the same Apple II card.)
Installing the Color Tool Kit – Mac OS The Color Tool Kit is a set of Perl modules based on the ICC profile standard. It can be used to read, write and create ICC profiles. It also includes a number of support modules for handling measurements, colorimetry, images, matrix operations, and optimization. The tool kit is free, open source.
“In many ways, the Color Classic is the compact Mac everyone’s been waiting for since, well, since 1984.” (MacUser, April 1993)
Nice as it was to have color, the pedestrian performance due to the 16-bit motherboard earns the Color Classic the Compromised Mac label. Yet despite poky performance, the Color Classic is a perennial favorite: it’s cute, and with some surgery it can support 640 x 480 on the internal display. (The Colour Classic II, with a 33 MHz CPU on a 32-bit bus and room for 36 MB of RAM, is what the Color Classic should have been. Since the CCII and Performa/LC 550 share the same motherboard, you can easily upgrade your Color Classic to Colour Classic II levels with a 550 motherboard.)
The Color Classic had an internal microphone above the screen and a readily accessible motherboard: just open the rear panel and slide out the board for upgrades. You can control volume and contrast using controls on the front of the computer – no need to open control panels.
Unlike other compact Macs, the Color Classic can be shut down with the power key on the keyboard. The Color Classic is also turned on with the keyboard power key.
The Color Classic was the first Mac with a built-in color monitor, although the unusual 512 x 384 pixel format size meant many games would not run properly, if at all. However, it is possible to hack the circuitry to support 640 x 480 or add a video card that allows use of a larger external monitor. (This was the first compact Mac since the SE/30 to offer an expansion slot.)
Keyword: #colorclassic #performa250
Short link: http://goo.gl/lBxqLX
searchword: colorclassic
Type | Private |
---|---|
Industry | Software, video games |
Founded | August 18, 1993; 27 years ago |
Defunct | July 19, 2019; 21 months ago[citation needed] |
Headquarters | Rochester, New York, U.S. |
Andrew Welch | |
Products | Sharewarevideo games and utilities |
Website | http://www.ambrosiasw.com |
Ambrosia Software was a predominantly Macintoshsoftware company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s Asteroids from 1979. The company also published utility software. Its products were distributed as shareware; demo versions could be downloaded and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling program was the utility Snapz Pro X,[1][2] according to a 2002 interview with company president Andrew Welch.
In 2017, customers reported on Ambrosia's Facebook page that attempts to contact the company were unsuccessful and they were unable to make new purchases.[3] As of July 2019, the website is offline.
Ambrosia Software was incorporated August 18, 1993 by Andrew Welch after he graduated from the Rochester Institute of Technology in 1992.[4]The first game produced by Ambrosia was Maelstrom, a 1992 remake of the 1979 Asteroids arcade game. Maelstrom won a number of software awards.[5] This initial success led Ambrosia to release several more arcade-style games, including Apeiron (a remake of Centipede), Swoop (a clone of Galaxian), and Barrack (a clone of JezzBall). In 1999, Cameron Crotty of Macworld wrote 'No other company has gotten so much mileage out of renovating mid-1980s arcade hits.'[6]
Nearly all of the company's ten employees were laid off in 2013, but Welch denied rumors of the company shutting down.[7] In late 2018, the company's last remaining employee announced that Ambrosia was officially shutting down its operations.[8]
Ambrosia Software's games, in order of release:
Ambrosia, in conjunction with DG Associates, has also released the Escape Velocity Nova Card Game.
Ambrosia Software's utilities, in order of release:
One of Ambrosia's founding mantras was that shareware software should not be distributed as crippleware. The company's software was released on the honor system with only a short reminder that you had used the unregistered software for 'x' amount of time, creating what is commonly called nagware.[10]
This policy was later changed and the company employed typical shareware piracy prevention measures,[11] as well as more innovative ones such as used in the Escape Velocity line of games where the team's mascot, Hector the Parrot (known in-game as Cap'n Hector), would use her heavily armed ship to ceaselessly attack players of unregistered copies after the trial period had expired. Their software products therefore fell under the category of crippleware.[11] Now that the company no longer provides new expiring license codes, customers who had purchased Ambrosia software are now treated as though they have expired trial versions, for instance meaning that Cap'n Hector's attacks in Escape Velocity games cannot be stopped.
Matt Slot has written about the factors that played into the policy change.[10]