Sep 29, 2019 Of course, it helps to have actual Mac developers (not Windows developers trying to port their code to a different platform) and the fact that since OS updates to the Mac are free, we can drop support for older OS’s much more aggressively than we can with Windows (we just recently dropped XP support but still need to deal with Windows 7). So I went to a local mac shop recently, one man operation, and spent 4 hours with this bumbling fool trying to format a 250gb hard drive and install 9.2.2. We couldn't get the hard drive to boot remotely, but he said that when inserted in my cube that 'it would have to work.'
Spore has been a huge undertaking. Along the way we ended up exploring countless design directions in gameplay, simulation and user interface.
One of the ways in which we explore possible design directions is by building simple, playable prototypes that we can play around with to get a sense for a particular system.
Usually these prototypes are never seen by the public, but we thought some of the more intrepid players out there might enjoy playing around with a few of our early Spore prototypes. Keep in mind these are not tested, supported or even easily explained.
OS X, introduced as Mac OS X and renamed OS X in 2012, is the latest version of Apple's operating system. Although it is officially designated as simply 'version 10' of the Mac OS, it has a history largely independent of the earlier Mac OS releases. The operating system is the successor to Mac OS 9 and the 'classic' Mac OS. Find prototype games for macOS like What Lives Below, Cinderlight, Cabaret, You're In Space And Everyone Wants You Dead, Digital Logic Sim on itch.io, the indie game hosting marketplace. Mac OS 8.2 Beta! As most of you know I collect a lot of old Macs. Well today I found one in the attic that I forgot I had there, a PowerMac 7100. Well I went to boot it up and noticed something odd. The startup screen said 'Welcome to Mac OS Debugger Installed'. I wondered what that ment.
The TextureBox prototype demonstrates the application of simple paint-program-style tools to dynamic cellular automata systems like Biome and CellCulture.
Brushes apply color to a dynamic canvas which then propagates those colors using cellular-automata-based rules.
The Mac OS X Gift Pack includes a small suite of tools that were written to experiment with some of the spore.com feeds. On the disk image, you will find: a Dashboard widget that shows the current set of Featured Creations, a Dashboard widget that lets you see any spore.com user's latest creations, and a screen saver that shows images from a feed. The README on the disk image will give you more information about installation.
Tide Pool represents our first steps down the path toward synthesizing our ideas into a playable game.
Tide Pool set the stage for the later, more recognizably Spore-like prototypes SPUG and GonzagoGL.
Tide Pool combines a forest fire simulator from BIOME with the terrain and water simulation from WaterBoy and the flocking system from Crowd in a fire fighting mini game.
GonzagoGL is an OpenGL-based prototype of the Spore Creature game.
Similar to SPUG, it places the player in an environment with predators, prey, shelter and vegetation. GonzagoGL advances the SPUG model to include higher quality terrain and a greater emphasis on gameplay.
GonzagoGL was the final gameplay prototype developed for Spore.
WaterBoy is a fluid dynamics simulator designed to explore the behavior of large bodies of water on uneven terrain.
Developed in 2002, WaterBoy also demonstrates early application of modern graphics technology, including environment cube mapping and custom shaders.
NetCity is a programmable simulator used to explore the evolution of complex behavior from simple components.
User-defined nodes can be set to emit signals and move, or shrink and grow in when a signal is received.
NetCity was inspired by the Soda Constructor (sodaplay.com) and by the book Vehicles: Experiments in Synthetic Psychology by Valentino Braitenberg.
Gaslight simulates a process called stochastic, self-propagating star formation (SSPSF.)
Interstellar gas and dust begin to collapse under the force of its own gravity. This gives rise to regions of dense material that eventually give rise to stars.
When the stars ignite, they heat up the surrounding material, which moves away from the stars, creating more regions of increased density, which give rise to more stars, which moves more material, which creates more stars and so on.
Crowd is a SimCity 4 prototype developed by the Spore prototyping team.
The player controls a neighborhood of city blocks. Sims wander the city looking for residential, commercial or industrial buildings where they can work, rest or recreate.
The player may zone the unzoned (gray) city blocks to attract sims of a given type. Zoned buildings also emit traffic vehicles, which can be controlled with traffic lights.
SPUG is a tunable gameplay prototype for the Creature level of Spore.
The player controls an avatar creature on a simple planetary terrain where they may hunt prey, evade predators, eat, rest and level up their stats.
No limitations are placed on leveling up or cheating stats. This tool was intended to give designers the opportunity to explore different economies for the creature game, so limitations on power ups and level ups are self-imposed.
'Space' is a gameplay prototype of the Space level of Spore.
The player explores a galaxy of stars with a spacecraft, discovering new worlds to terraform and colonize and encountering alien species to fight or befriend.
Successful colonies provide the player with resources and income which they can invest in technological research. Advanced technologies allow the player to terraform, colonize fight and explore more effectively.
Cell Culture is a SimCity-like simulation of the spread of life and culture across a planetary surface.
The planet is represented as a grid of cells. Each cell has several variables describing the amount and kind of life present at that location.
Life grows and spreads from cell to cell based on these variables. The more favorable the conditions, the faster the rate of growth and spread.
City Maze is an agent-based city simulation prototype. The player controls a city of sim creatures.
Players may place residential, industrial, entertainment and defense buildings. When sims enter these buildings, they rest, produce income, improve their mood or defend against raider attacks.
Happy, safe, rested sims will multiply and produce income. Miserable, threatened, tired sims will get fed up and leave the city.
BIOME is a programmable cellular automata simulator that allows users to develop simple 'SimCity-like' grid simulations.
The grid-simulations in SimCity were inspired by Conway's 'Life' program, which produces amazingly intricate patterns from simple rules
BIOME uses a language based on chemical stoichiometry, the notation system used to describe chemical reactions. Cells in a BIOME simulation change state the same way that chemicals change when exposed to other chemicals
Systems such as this can be used to simulate phenomena such as forest fires, disease epidemics, animal migration patterns and crystallization
BIOME supports both rectangular and spiral cellular automata configurations. The spiral configuration was used to study stochastic, self-propagating star formation (the process whereby the ignition of a star promotes the creation of more stars) on the galactic scale.
ParticleMan simulates gravitational attraction between particles in a cloud. This system was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes.
ParticleMan has the following elements:
Pac-Man |
---|
Developer: Namco Networks This game has unused graphics. |
Pac-Man is a newer iOS port of the classic arcade game.
A generic placeholder graphic.
An image containing absolutely nothing.
A bunch of unused graphics, stored in /assets/framework_editor/guitest.png. Judging by the name, they may have been part of a development tool of some sort.
The Pac-Man series | |
---|---|
Arcade | Pac-Man • Ms. Pac-Man • Super Pac-Man • Professor Pac-Man • Pac & Pal • Jr. Pac-Man • Pac-Land • Pac-Mania Ms. Pac-Man & Galaga: 20 Year Reunion • Pac-Man: 25th Anniversary Edition |
Atari 5200 | Pac-Man • Ms. Pac-Man |
DOS | Pac-Man (1983) • Pac-in-Time |
Intellivision | Pac-Man |
NES | Pac-Man • Pac-Land • Ms. Pac-Man (Tengen) • Ms. Pac-Man (Namco) • Pac-Man Championship Edition |
TurboGrafx-16 | Pac-Land |
Game Boy (Color) | Pac-Man • Pac-Attack • Pac-in-Time • Pac-Man: Special Color Edition • Ms. Pac-Man: Special Color Edition |
Sega Master System | Ms. Pac-Man |
Game Gear | Pac-in-Time |
Genesis | Pac-Mania • Ms. Pac-Man • Pac-Attack • Pac-Man 2: The New Adventures |
SNES | Pac-Attack • Pac-Man 2: The New Adventures • Pac-in-Time • Ms. Pac-Man (Prototype) |
Mac OS Classic | Pac-in-Time |
CD-i | Pac-Panic |
Windows | Pac-Man: Adventures in Time • Ms. Pac-Man: Quest for the Golden Maze • Pac-Man All Stars • Pac-Man World 2 • Pac-Man Championship Edition DX • Pac-Man Championship Edition 2 |
PlayStation | Pac-Man World (Prototypes) • Ms. Pac-Manː Maze Madness (Prototype) |
Nintendo 64 | Ms. Pac-Man: Maze Madness |
Game Boy Advance | Pac-Man Collection • Ms. Pac-Man: Maze Madness • Pac-Man World 2 |
PlayStation 2 | Pac-Man World 2 |
GameCube | Pac-Man World 2 • Pac-Man Vs. • Pac-Man World Rally |
Xbox | Pac-Man World 2 |
Nintendo DS | Pac-Man World 3 |
iOS | Pac-Man (2008) • Pac-Man Remix • Pac-Man (2013) |
Plug & Play | Ms. Pac-Man Collection • Retro Arcade featuring Pac-Man • Pac-Man Connect & Play • Pac-Man Pocket Player |
Xbox 360 | Pac-Man Championship Edition DX |
PlayStation 3 | Pac-Man Championship Edition DX |