GMTK 2020 Jam Submission Mac OS

The GMTK Game Jam is an annual game making marathon, for the community of Game Maker's Toolkit viewers. It is itch.io's biggest jam. Subscribe to GMTK on YouTube to be notified of upcoming game jams. 2021 - 2020 - 2019 - 2018 - 2017. Apple GarageBand Jam Pack Vendor: Apple, Inc. Tested operating systems: Mac OS X 10.4 (Intel) Most recent version of this submission: Apple GarageBand Jam Pack Average Rating: Tagged as: GarageBand Submit a new result for this product.

Jam

From now on, Laserwave prototype builds will include macOS and Linux versions as well. Keep in mind that these are not very well tested, if you find any problems, give me a message on Twitter or here.

⚠️ It is strongly recommended (especially with the macOS version) that you install the game through the itch app.

Laserwave is a synthwave bullet-hell-like rhythmic shooter where your actions are defined by the music!

Since the GMTK jam I work on this game in my free time and hopefully will get a full release sometime next year. I’ll post more updated versions of the game during the developement to try out and get feedback.

Write a comment here or send a message on Twitter (@DanielAmbrits). All feedbacks are welcome!

Gmtk Jam 2021

Hi everyone!

If you want to go straight to see what's new in this update, jump to the patch notes at the bottom of the page.

Gmtk Jam 2020

So much has happened since the United Game Jam 2020 and the intense 48h that saw this game come to life more than a month ago. Since then, I participated in the GMTK Jam 2020 which proved itself super challenging (check out my entry here). I then spent sometime finalising my first mobile game release which is now out on the Google Play Store (download for free here).

After all this turmoil. I've finally had the chance to come back to Yin & Yang and give it a little bit more love. From the feedback I got on the jam's ratings, the main experience didn't seem to need too much tweaking, so I focused on adding more levels and polishing the overall difficulty curve. I learnt that designing puzzles is freakin' hard! I tried to come up with ways to maximise the gameplay elements already in place rather than introducing new ones, and each level is meant to teach the player something important about the mechanics. Hopefully I succeeded!

Let me know in the comments if you have any feedback, I'd love to hear your thoughts, and thanks again for playing!

Gmtk 2020 Jam Submission Mac Os Catalina

Patch notes:

Gmtk 2020 Jam Submission Mac Os X

  • 15 Brand New Levels.
  • Improved difficulty curve.
  • Original 5 levels tweaked to improve player learning experience.
  • Added level selection in main menu.
  • Reduced overall bounciness of objects.
  • Added friction to the 'sticks' to improve their handling.
  • Fixed a bug where shining a light resulted in your own death instead of the other character.
  • Added Mac OS X & Windows Builds available to download.